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Chris Roberts = the Gordon Gekko of gaming?

Forums: Latest Threads - Tue, 07/29/2014 - 18:55
Whenever I hear CIG go off about how wonderful the Star Citizen 'community' is, I feel embarrassed. Apparently, Star Citizen is now about what Chris Roberts and CIG can get from the community and not what it can give back. Strike that, after reaching nearly 50 million dollars in funding, thanks to us supporters, and greatly surpassing the original 2 million dollar goal, we have generously been given an in game towel! Clearly Gordon Gekko is alive and well at Star Citizen. Don't get me wrong, I support selling ships to support the game - but sooner or later the unadulterated, barefaced greed has to stop. It's high time CIG start giving back to the community instead of trying to fleece it at every turn. A case in point, the Xi'An Scout which went for a hefty $150! Ok, I get Chris Roberts wants to keep making money but in the words of Gordon Gekko's young protege, 'How much is enough, Gordon?'

And it never seems to be enough, even at nearly 50 million - at least not enough to give back to the so called 'community' CIG keeps ballyhooing about. It doesn't take a cynic or major in business science to see what is going on: clearly CIG is pushing the 'community' meme in an effort to create an atmosphere conducive for buying. And it is working - in spades! I for one don't believe a 'community' is defined by money. A community needs to be a two way street; it's not just about taking - it is also about giving. Of course there are people, especially Fanbois, who will argue that supporters are receiving a game and final product. But this is simply purchasing a service - hardly what I call a healthy, robust 'community'!

Which brings me to CCP and EVE. Whatever you want to say about CCP, and I am pretty critical on how they have expanded over the years, at least they understand what 'community' means. They understand that giving is just as important as receiving which is why they build, design and give free ships as a token of their appreciation. It is a far cry from cyber towels! Sure, CCP may have its gaming priorities in a knot but they understand the value of supporters - and good on them!

But perhaps things will turn around at Star Citizen. After all, how much is enough, Chris? Or are we going to continue this unrestrained, in your face, give me your money business model? Oh and here is a free towel - by the way thanks for the 50 mil! But there is a bright side. Instead of a celebratory free ship for supporters upon reaching 50 million, citizens can look forward to seeing their money go towards creating alien languages! After all, its for the 'community'. But I can't help but wonder if the first alien language ever to be translated will be: 'Kallor 300gyk! Shap na tiie hunna! Ani ou ping' (translation: Only $300! Get your ships today! Towel not included).
Categories: Forums

The Infantilisation of Gaming

Forums: Latest Threads - Mon, 07/28/2014 - 21:25
I am so gratified to read this from Gratuitous Space Battles' dev, Cliff Harris:

http://positech.co.uk/cliffsblog/201...ng-journalism/

Quote: I’m 45 years old. I have a bald spot, own slippers and have a pension. I play games, and so do a LOT of people my age, and a bit younger. Pretty much everywhere, everyone treats me like an adult. When I read a book or magazine, it treats me like an adult, ditto for most websites I visit, or events I go to. Except when any of those involve games. When it’s games related, suddenly I am targeted as though I’m a horny and stupid 13 year old boy who wants to shout a lot and say ‘****’ because mom isn’t watching. This hasn’t been something that appeals to me for about THIRTY YEARS.

...

Lets face facts, gaming will NEVER be taken seriously until it sheds this infantile image. Tax-breaks for the gaming industry? how do you make that argument to a politician my age (or older) when a quick search online for interviews with game developers shows them being quizzed by embarrassing kidults in bandanas holding skateboards saying DUDE and **** at every opportunity? You think that appeals to anyone who is in their forties? It’s not just journalists. even the head people at gaming divisions for Microsoft and Sony have the tendency to start saying stupid dumb things and doing high fives on stage the minute they talk about games.

Some games are deliberately immature and silly and aimed at kids. Some aren’t. All of them get reviewed by people who think they are making adverts for nerf guns. Please grow up, it is acutely EMBARRASSING to see 30+, or 40+ men pretending to be ‘down with tha kidz’. The next time you are posting a video review of a game, see if you can manage it without adopting a stupid voice, and without swearing. If people can review books and movies in a normal voice without screaming and making knob jokes, I theorize the same can be done for games. Amen, brother! With the exception of the fine company here and a few other places, sometimes I feel like the only mature guy still involved with the hobby!
Categories: Forums

NeonXSZ

Forums: Latest Threads - Mon, 07/28/2014 - 15:03
This reminds me of Frozen Synapse (thematically) meets AI War (AI battles theme)...which is really cool. :cool:



From Blues News:

NeonXSZ on Steam Next Month: http://www.bluesnews.com/s/153613/ne...eam-next-month

Quote: A new trailer is online for NeonXSZ (pronounced Neon Excesses), an independently developed 6DOF first-person shooter set in cyberspace with a Descent-meets-Tron feel. This has been available via Desura for some time now (boasting a 9.5 user rating), and now they are set to launch this next month on Steam, saying: "To avoid the recent stigma attached to Early access, the first 30 hours of the game are content complete and fine-tuned from eighteen months of alpha testing." Here's a new trailer celebrating the news and showing off some of the game's gadgets, and here's a feature list:

NeonXSZ recaptures the speed and responsiveness of old-school shooters like Quake and Unreal Tournament.
The player gets to loot and fly dozens of ships and over 850+ upgrades.
Openworld gameplay filled with approximately one thousand AI dudes free to travel anywhere, from four warring factions.
Enemies drop parts of their hulls, weapons, and installed upgrades - not random loot.
If you see it, you can loot it and use it.
The game is never the same twice.


Website: http://www.neonxsz.com/
Categories: Forums

Fallen Enchantress: Legendary Heroes

Forums: Latest Threads - Mon, 07/28/2014 - 12:54
Okay, I have no experience with this title, but the company had some serious development issues in the past. So what's the deal, is it worth trying or not? What is the gameplay like?
Categories: Forums

Firefly Online

Forums: Latest Threads - Sun, 07/27/2014 - 15:47
This looks kinda interesting. An isometric, turn-based MMOG with a Firefly theme. That could be fun:



Keeping an eye on this.
Categories: Forums

Gratuitous Space Battles 2 Announced

Forums: Latest Threads - Fri, 07/25/2014 - 02:13
Tis a great day! I loved the original, so I am happy to hear that we are going to get some more, and with some improvements!

Gratuitous Space Battles 2 is officially announced…now

I like what he said about Eve:

Quote: Game-wise, I *want* to liked Eve online, but I’m sick of being ganked by some teenage boy and his pals for their amusement. :D You're not the only one.

Details:

Quote: GSB2 will be bigger, bolder, better and have more cool effects than you can shake a laser gun at. It will have a truly gratuitous user-interface. it will lovingly embrace the possibilities of twin 2560 res monitors. It will have a super-cool feature I haven’t announced yet. It will be a PC-first game, pure and simple, and it will be in your hands either late 2014 or early 2015. And you can play it in London at the Eurogamer Expo in September. :hurray:

Web: http://www.gratuitousspacebattles2.com/

I guess now would be a good time to pick up the complete edition. I never did get any of the DLC for some reason.
Categories: Forums

Victory At Sea coming August 8th to Steam and Mac Store

Forums: Latest Threads - Thu, 07/24/2014 - 08:10
Hi there, I've noticed some reviews and chats regarding the tabeltop game Victory At Sea. I just wanted to let you know we are developing a PC version for Steam and the Mac store, coming August 8th.

About the Victory At Sea Game
Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.
Plan your own strategy
In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

Harass enemy shipping to starve their ports of vital supplies.
Destroy the enemy patrols and weaken their defences.
Defend your friendly convoys and keep your supply lines open.
Lead an assault force with landing craft to capture enemy ports.
Go on covert operations.
Complete special missions.

2014-05-29_00001.jpg

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.
Other combat Modes
Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.
Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Steam Store Page http://store.steampowered.com/app/298480
Twitter https://twitter.com/VAS_naval_war

http://www.victoryatseagame.com
http://eviltwinartworks.com
http://www.mongoosepublishing.com Attached Images
Categories: Forums

Saddest death in gaming

Forums: Latest Threads - Thu, 07/24/2014 - 07:53
I would like to ask you about the saddest death in gaming. Which one is yours?
Categories: Forums

Sunday - July 20, 2014

Latest Blogs - Sun, 07/20/2014 - 15:13
Well then, it has been awhile!

Time to get this rolling again.

Quite a lot has happened with the Campaign Series and Middle East lately. A new UPDATE for the Campaign Series bringing it up the 2.01 UPDATE standard is available here: UPDATE DOWNLOADS

That and the 2.00 UPDATE are HUGE UPDATES for the Campaign Series, incorporating many new features and User Interface improvements. A huge thank you to the new programmer on the team, Berto. Here is a link to the changelog:

CHANGE LOG

With the active support for the game, we will also be releasing a 2.02 UPDATE in the next few weeks.

With his capabilities, a lot of Wish List items are now becoming a reality. Middle East is getting a thorough work over and incorporating many new features. I'll share more as we get closer to the planned Q1 2015 release. In the meantime, the playtesting continues and the remodeling of the various OOBs for the initial set of countries continues diligently. There are about 50 scenarios of varying size included at the moment, with a couple of Linked Campaign Games. I'm presently focusing on a number of solo scenarios that will boost the initial release total up to 70 scenarios or so.

Hope you're all well.
Take care and good luck
Jason Petho
Categories: Blogs

Even Reddit has bowed to Star Citizen Fanboyism

Forums: Latest Threads - Sun, 07/13/2014 - 18:36
I tried to post this op but apparently even objective science is unwelcome at Reddit:

Clearly Fanboyism has a mitigating factor when it comes to down voting people on Reddit, especially in the Star Citizen section; even the most innocuous statements are down voted. Interestingly, those who tend towards Fanboyism usually suffer from low self-esteem and respond to game or brand criticism in the same way people respond to personal failure. Here are very interesting studies which are included for those that are interested in the subject:


http://techreport.com/blog/21294/the...e-of-fanboyism

https://www.youtube.com/watch?v=keH4g2IuLnA
Categories: Forums

How will EVE players fare in Star Citizen?

Forums: Latest Threads - Thu, 07/10/2014 - 18:25
I am not sure where to put this but I guess I'll start here. I am wondering how EVE players will do in Star Citizen. I think it will depend on whether EVE players will be willing or able to divide playing time between games. EVE is such an immersive universe requiring immense time and effort to master that I think it will be difficult for EVE players to involve themselves in both. Also maintaining sovereignty requires a great deal of time and dedication; it will definitely challenge even the most ardent gamer. Of course we don't know how challenging Star Citizen will be in terms of game-play but if it is as demanding as advertised then it may make dual gaming very difficult.

That being said, if EVE players can somehow manage to play Star Citizen without undermining EVE game-play, I think they will rule Star Citizen. This is because most EVE players are patient and think 10 moves ahead. This is something that most Star Citizen FPS players do not do. Strategy to most FPS players is something akin to shooting someone in the face and calling it a day. It is my personal belief that EVE players will outshine all other corps on Star Citizen, if SC is challenging enough that is. If not then I imagine there won't be many EVE'rs since they can play Valkyrie to augment the EVE experience. But if the Star Citizen requires time, effort, patience and dedication? You can bet EVE players will be schooling everyone in the ways of the gaming universe. I only hope they will be able to do both.
Categories: Forums

Summer Games: Battlefield 4

Latest Blogs - Thu, 07/10/2014 - 02:24



Lately, I've been pretty harsh on the world of PC gaming, even to the point of labeling the industry as being downright disreputable. I still stand behind those sentiments. And little, if anything, has changed in the intervening months. Things are still pretty rotten around these here parts, perhaps more so as we now can add disreputable indie developers to the mix. It's all enough to make a man want to take up chess again.... ;)

Be that as it may, there is one aspect of the shameful record of modern gaming that I do feel I need to revisit in the interest of fairness, and that would be EA/DICE's Battlefield 4. As I have gleefully pointed out time and again over the last few months (most notably here & here, amongst other threads :D), BF4 was a good poster child for everything that is ailing the modern games industry: a sequel for the sake of sequel cash, bug-ridden and incomplete code being sold for full price, and months and months of patching before the player gets what he paid for.

Shameful. Inexcusable. Reprehensible.

But having said all of that, I do have to give EA/DICE a hard to swallow "kudos" for, finally, releasing a game worthy of the Battlefield name. Battlefield 4 has finally arrived - granted, some seven months post release - but arrived nonetheless. :rolleyes:

It all makes for some good summer gaming. Why summer, you ask? Because Battlefield 4 has so much swimming and boating in it, that they should have called it Battlefield 4: Extreme Water Sports. :D


Would be a great spot for some sunbathing...but for the fighter jets dogfighting overhead
This is perfectly acceptable and appropriate, though, as this version of the Battlefield franchise deals with a theme long overlooked by a world of combat games obsessed by a 1980's-styled World War III setting that deals with Americans and Russians going at it. Blessedly, not here. Instead, this is a game tailored for the Obama administration's pivot to Asia (one of the scant areas where I completely agree with this administration - like with BF4, credit where credit is due :)). With the exception of the map pack that revisits some of the favs from Battlefield 3 - mostly Persian Gulf / Caucuses settings - most of the maps in Battlefield 4 all seem appropriately set in believable PTO settings, such as island-hopping campaigns, sub pen and carrier assaults, jungle fights, and Asian-themed city sieges. Really, DICE has outdone itself in the thematics department based on what I have experienced so far. it is all convincing and on target (unlike Treyarch's Black Ops 2, a game that initially visited the same geopolitical theme, but later got distracted by wacky DLC that featured such incongruities as skateboard parks, rock concerts, and other WTF oddities).

With that in mind, be prepared to get wet! I hope you like to swim because you will be diving into the refreshing waters of the Pacific quite a bit!


The sea turned turbulent on me!
You will also be doing your share of recreational boating:


One if by land, two if by sea....

Now, DICE has made much of the "Level-ution" thing in the lead up to the release of this game, but I have to say that, by and large, "level-ution" is more often than not missing from most maps. This is a shame as where it is present, it can really add some nice additional atmospheric effects (I am less impressed by the gameplay implications, though). There really is no describing how thrilling it can be to be assaulting an island when a tropical storm blows in, something that causes the sea to become suddenly frightful, especially when you need to cross it on a boat. Likewise, it is pretty darn cool to be fighting your way through a Pacific Rim city when a rainstorm blows in and begins flooding the streets.

"Water water everywhere" is definitely the theme of BF4....


The streets of this city are awash after a storm

To be honest, I am not really surprised that water is everywhere in BF4 as the new theme in the world of video game design is clearly the art of creating believable moisture effects. I noticed this trend beginning with the unveiling of Watch_Dogs at last year's E3 - was there ever more ink spilt in transcribing all the "oohs" and "ahhs" that were heard when that's game's rain-slicked streets were first unveiled? So, yeah, expect a lot of moisture in your gaming for the foreseeable future because high fidelity rain effects are clearly the "hot, new thang" in gaming. As a lover of rainy skies, consider me enthusiastic for this trend.


Dawn, after a brutal, rainy night of combat
I will say that DICE has also amped up the destruction engine in this game. While I still think it might be a bit behind where the classic Battlefield: Bad Company 2 was, it is a definite improvement over the surprisingly limited destruction in BF3.


Destruction 3.0! Or is it 4.0 now?

As fans have come to expect, all sorts of things can be smashed, from vehicles, to buildings and even the landscaping.



I am literally hiding under a table as an enemy gunboat demolishes the bungalow across the way, and part of mine, too!

I am also glad to see the return of totally collapsible buildings, something that has been missing from the BF since we left the glory days of Bad Company 2.

I also have to give credit to DICE for providing many more cosmetic options in this iteration of the series. BF3 was a paltry Call of Duty rip-off in this regard, what with its minor handful of cosmetics. Not so in BF4. At last, the BF4 community has a very nice selection of custom camo for both our soldiers and our weapons, as well as the ability to design our own logos and have them appear in game:



My custom logo can be seen on the side of my jeep, as well as on my weapon (near the bottom of the magazine). It also appears as a patch on my uniform!
Finally, I am happy to say that DICE has finally addressed the "Hollywood sound stage" map design issues found in BF3 (you can read about it here). Now buildings actually seem inhabited with furniture and stuff!


I like to think maybe I had a bit to do with this change. :whist:

Even though DICE has clearly upped the graphic ante from the Battlefield 3 days, I am still impressed by how well this game runs on even a dated stock GPU like mine. While it is true that I have had to step down my BF3 high-ultra settings to medium-high for BF4 for a good framerate (roughtly 45-50 fps), I will say that I hardly notice a real distinction as the game still looks mighty fine while running great. Here, DICE deserves a definite pat on the back from PC gamers for taking the time to see that this game didn't become a resource hog. For example, compare the great graphics and solid performance of the Frostbite engine as used here to the highly modded Source engine(!) being used in another EA title called Titanfall - that game looks nowhere near as good, but runs like a fat pig (I am actually forced to play that game on all low settings! :(). Nicely done, DICE.

What about the infamous netcode that plagued the early months of this game? I can say that I have encountered few issues of rubber banding and/or delayed hit detection. Now, I said "few" issues for I have encountered such issues very occasionally - say, a dozen or two times out of roughly 50 hours of gameplay to date - and that is with the most recent patch's latency setting set to "medium" (if I set it to high, I probably could cut back on such issues even more). While a competitive player might have a better eye for such issues, this casual player is more than satisfied with the netcode at this point.


Keeping my powder dry
Final Thoughts

It's hard to stay mad at DICE when despite all the initial hand-wringing and gnashing of teeth, they still managed to deliver another excellent entry in the Battlefield series. Granted, their behavior (along with EA's, of course) was disreputable and reprehensible at the outset. This is something that must not be forgotten. However, they ultimately did right by their fans in delivering the product we all hoped we would have had last October.

Now, having said that, I still believe DICE and EA need to be held accountable. With that in mind, I made it a point to refuse to pay full price for either the base game or the premium add-on. By doing so, I not saved myself money (roughly 60% discount in total off the original purchase price for the base game plus premium by waiting for sales), but hopefully also sent a message to EA that I will not reward their egregious behavior by paying full price. And, needless to say, I also waited over half a year to jump into the game. I am sure that if other gamers likewise delay their purchases, and also refuse to pay full price, EA will quickly get the message loud and clear (and perhaps already have).

But let us put all that ugliness behind us. Battlefield 4 is finally here, and I am having a blast yet again. DICE likes to use the "only in Battlefield" slogan as a selling point, but the truth is that there really is nothing like Battlefield when it comes to combined arms action in a highly destructible and immersive environment. Only in Battlefield do I find myself holding my breath and ducking my head as my in-game avatar hunkers behind a car as rounds from an enemy MG spang off the body. Only in Battlefield do I dive under a table as a gunboat tears the walls down around me. And only in Battlefield do I relish the opportunity to belly crawl into some shrubbery and set up the perfect ambush.

Only in Battlefield indeed....

Categories: Blogs

Gearbox Does it Again: Battleborn

Forums: Latest Threads - Tue, 07/08/2014 - 15:03
Here's why Borderlands 3 is not in production - it's a good reason :):




I am really developing a deep respect for Gearbox (with the exception of the Colonial Marines fiasco). They never follow the pack; every game they make is something fresh and original. Way to go, guys. :thumup: You already have me excited. Seeing what a great setting Borderlands proved to be, Battleborn looks very exciting!
Categories: Forums

Computer games you would like to see get made

Forums: Latest Threads - Tue, 07/08/2014 - 09:20
So what would you like to see that isn't out there? Something entirely new or a remake of a classic?
Categories: Forums

Victory at Sea

Forums: Latest Threads - Fri, 06/27/2014 - 10:24

Who wants to sink the Bismarck? Coming soon, a WWII rts naval combat game. With the naval version of Red Dragon being a minor disappointment, I'm looking at this game. http://www.victoryatseagame.com/ To early to get real excited about, but I'll keep an eye on it.
Categories: Forums

Areal vs Survarium: A Stalker Civil War

Forums: Latest Threads - Wed, 06/25/2014 - 15:56
Stalker, Metro, Survarium, and now Areal. Choose your poison. And pick your side:

http://www.bluesnews.com/s/152700/ar...sor-to-stalker

Quote: A new Kickstarter is off to a good start towards its $50,000 goal to develop Areal, a first-person shooter from West Games, a group of former GSC Game World developers who are calling this project the "definitive spiritual successor to the cult hit S.T.A.L.K.E.R. series" (thanks Josh via Polygon). Here's word on Areal:
Areal is a new video game that's being developed by the people behind S.T.A.L.K.E.R. It features a massive and intricately detailed open world environment that is extremely varied and colorful, even though it's set in a post-apocalyptic setting. Areal depicts a future where civilization has fallen apart due to an unearthly material called Metamorphite, which eventually spreads, corrupts and infects the whole world. The source of Metamorphite comes from a meteor that impacted the earth long ago, and it is the site of constant conflict and bloodshed.


Areal's story is not linear – players can choose how their characters act and speak – everything from how you talk to who you kill changes the storyline of Areal. There is no morality system in Areal, so you are free to make choices that you think are best in any given situation, without being blinded and limited by a standard good/evil system. Ultimately, Areal is the culmination of everything that we want to see from a post apocalyptic game, and it's something that we can realize with full creative freedom because of the unique platform that is Kickstarter. All we need is your support! Survarium's response:

http://www.bluesnews.com/s/152699/su...question-areal

Quote: If the story above about Areal sounds familiar, it's probably because it's reminiscent of Survarium, a different project in the works at from Vostok Games, a developer also comprised of ex-S.T.A.L.K.E.R. developers. Survarium makes similar spiritual successor claims to Areal, and according to MCV, a thread on the Survarium forums included threats of legal action, but this has been deleted. VG247 has a statement from Vostok Games PR and Marketing Manager Oleg Yavorsky refuting some of West Games' pedigree and rights to some of the materials they're using to promote their campaign:


So that you understand, over the years of development of the S.T.A.L.K.E.R. and then Metro series, there have been literally hundreds of people involved in working on various bits and pieces, starting from beta-testers up to modellers responsible for certain weapon models.


Many people came to the studio to work for a few months just for the sake of adding “S.T.A.L.K.E.R. development” to their portfolio. Frequently they claimed afterwards to be the ‘core’ developers behind the game (you wouldn’t know anyway, right?).


Yet, my biggest concern is that West Games are using the footage and assets of S.T.A.L.K.E.R. and representing them as their own, which is not only illegal, but simply just not right. I guess it’s all made for the sake of getting extra publicity (which unfortunately works), but guys on Kickstarter should probably pay attention."
Categories: Forums

EA's UFC is Hilarious

Forums: Latest Threads - Wed, 06/25/2014 - 15:00
Now, if the real UFC was like this, I would watch it all the time! :laugh:

http://www.polygon.com/2014/6/25/584...ideo-ea-sports

Quote: The introduction to this YouTube video by user Tommy Toe Hold claims these glitches are uncommon. I wish that weren't true. I wish that a switch in the options menu allowed for a Glitch Fighting mode. The result would be like a modern Midway sports game, which is to say refreshing and fantastic.
Categories: Forums

Eclipse: Avalon's Gate - sci-fi warfare RTS [INDIEGOGO]

Forums: Latest Threads - Sun, 06/22/2014 - 11:19
hey guys, we're currently working on some RTS game, and it's not also RTS. it's sci-fi warfare RTS. called Eclipse: Avalon's Gate.

I want to share this for everyone who likes RTS and all kinds of games, in order to gather feedback. also suggestions and comments.

so here is the introduction about the game :

In Eclipse: Avalon's Gate humanity has stumbled upon a treasure trove known as Avalon. This is a galaxy full of exotic and precious resources which could help us turn humanity into a Utopian society.

However, every treasure has a guardian. And this treasures guardian is a vicious race known as the Kha'Dari. They are a greedy, proud people, and they want to keep Avalon to themselves. They believe our knowledge of Avalon's location is a threat to their existence, and they will stop at nothing to destroy the human race as we know it.

Gameplay :

Fight off the Kha'Dari sector by sector using fleets to destroy their strongholds on planets. Infiltrate the Humans territory to sabotage and halt their advance into Avalon as the Kha'Dari.

* 2 Engaging races with extended content to come
* Multiplayer mode with experience and money gains (main mode)
* Single Player vrs AI Mode (using your upgraded multiplayer lv)
* Story Mode for campaigning via a galaxy map
* Upgrade and Master your race to dominate your opponents
* Tons of Achievements to be unlocked
* Item trading between players

Build Your Base Defenses

* Build your towers including, turrets, barricades, and more to defend your bases
* Tech Shop for customizing your race's ships, buildings, and traits
* Upgrade and advance your building to outmatch your opponents
* Repaint your ships with fearsome skins to unlock
* Make your building better... stronger... unbeatable

Upgrade your units

* Become Elite Fighters or Unstoppable tanks Via the Tech Shop
* Boast Power, Stealth, or Utility to Prevail

here are some concepts about the game :

Khadari's Large Battleship


Khadari's Medium Warship


Medium Human Warship


If you want to find out more details about the game, visit the website:
Eclipse: Avalon's Gate
igg : EclipseAvalonsGate

You can leave your comment here on the forums
Categories: Forums

Shadowrun

Forums: Latest Threads - Sat, 06/21/2014 - 01:33
So, like I wrote in the other thread, I picked up Shadowrun Returns on sale over at GG. Well, even though I only have less than 2 hours in the original campaign, I can tell that I am going to have a torrid love affair with this franchise. :D Like when I first encountered 40K, I just am finding myself totally in love with this game's unexpectedly fascinating mix of Neo Noir sci-fi and fantasy. The game itself is also a lot of fun. I love the artwork, and the tactical combat is reminding me more of my favorite cyberpunk game Frozen Synapse than it is of XCOM: Enemy Unknown (which this game is usually compared to). It just feels more tactical to me for some reason. And, like Frozen Synapse, the writing is really excellent. It nails the whole noir vibe of a down and out "runner" looking for a quick score but soon finding himself in the deep end of the pool. Really excellent stuff!

I liked the game so much that I grabbed the "Digital Deluxe" upgrade on Steam today just to get that 100 page anthology that come with it (I am desperate to learn more about this setting!). And I also purchased the Dragonfall campaign expansion...just because the devs have already earned my money. :) Yeah, the Shadowrun bug has bitten me deep. :love:

Anyhoo...I was doing a little poking around to see what else might be new to me with this franchise and discovered two bits. First, it looks like the devs of Shadowrun Returns have something else planned. From Harebrained Schemes twitter account:

Quote: We have an announcement coming soon! Stay tuned! :hurray:


Second: why was I not informed about the Shadowrun MMO?!?




It's already in Early Access on Steam! Even with my brief experience with the base game, I can see wonderful potential for a MMO based in this universe! Release date is "when it is done...hopefully Q4 2014".

While I am not prepared to pay for an EA game, especially an MMO that is fraught with risk, I am prepared to pay full price for this game upon release if it gets good reviews. That is how much I am really digging this setting.

In retrospect, I regret not being a Kickstarter backer for SRR....

EDIT: Been looking into this a bit more and now I am becoming pessimistic. First off, I discovered that the same studio that handled Jagged Alliance Online is handling this. If you don't know, JAO is now dead. From what I have read on the Steam forums, the team never delivered a fully functioning game. That is not a good sign for SRO. Lastly, RPGS had an equally dismal article on the history of this project - and it is a tortured history:

http://www.rockpapershotgun.com/2014...s/#more-201867

Again, realizing that this is the same people who crashed and burned with JAO, I am inclined to agree with this assessment. I hope I am wrong, though, as SR would make for an awesome MMO design. Really surprised one of the bigger studios never purchased the IP for a AAA MMO experience.

EDIT 2: been digging some more and discovered that those people who are playing the EA version of SRO are optimistic. They seem to be enjoying what the devs have accomplished so far. I am glad to hear that. Let's hope JAO was killed so that SRO could live. :) Guess we'll see sooner or later..
Categories: Forums

Shadowrun Online

Forums: Latest Threads - Sat, 06/21/2014 - 01:33
So, like I wrote in the other thread, I picked up Shadowrun Returns on sale over at GG. Well, even though I only have less than 2 hours in the original campaign, I can tell that I am going to have a torrid love affair with this franchise. :D Like when I first encountered 40K, I just am finding myself totally in love with this game's unexpectedly fascinating mix of Neo Noir sci-fi and fantasy. The game itself is also a lot of fun. I love the artwork, and the tactical combat is reminding me more of my favorite cyberpunk game Frozen Synapse than it is of XCOM: Enemy Unknown (which this game is usually compared to). It just feels more tactical to me for some reason. And, like Frozen Synapse, the writing is really excellent. It nails the whole noir vibe of a down and out "runner" looking for a quick score but soon finding himself in the deep end of the pool. Really excellent stuff!

I liked the game so much that I grabbed the "Digital Deluxe" upgrade on Steam today just to get that 100 page anthology that come with it (I am desperate to learn more about this setting!). And I also purchased the Dragonfall campaign expansion...just because the devs have already earned my money. :) Yeah, the Shadowrun bug has bitten me deep. :love:

Anyhoo...I was doing a little poking around to see what else might be new to me with this franchise and discovered two bits. First, it looks like the devs of Shadowrun Returns have something else planned. From Harebrained Schemes twitter account:

Quote: We have an announcement coming soon! Stay tuned! :hurray:


Second: why was I not informed about the Shadowrun MMO?!?




It's already in Early Access on Steam! Even with my brief experience with the base game, I can see wonderful potential for a MMO based in this universe! Release date is "when it is done...hopefully Q4 2014".

While I am not prepared to pay for an EA game, especially an MMO that is fraught with risk, I am prepared to pay full price for this game upon release if it gets good reviews. That is how much I am really digging this setting.

In retrospect, I regret not being a Kickstarter backer for SRR....

EDIT: Been looking into this a bit more and now I am becoming pessimistic. First off, I discovered that the same studio that handled Jagged Alliance Online is handling this. If you don't know, JAO is now dead. From what I have read on the Steam forums, the team never delivered a fully functioning game. That is not a good sign for SRO. Lastly, RPGS had an equally dismal article on the history of this project - and it is a tortured history:

http://www.rockpapershotgun.com/2014...s/#more-201867

Again, realizing that this is the same people who crashed and burned with JAO, I am inclined to agree with this assessment. I hope I am wrong, though, as SR would make for an awesome MMO design. Really surprised one of the bigger studios never purchased the IP for a AAA MMO experience.

EDIT 2: been digging some more and discovered that those people who are playing the EA version of SRO are optimistic. They seem to be enjoying what the devs have accomplished so far. I am glad to hear that. Let's hope JAO was killed so that SRO could live. :) Guess we'll see sooner or later..
Categories: Forums
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