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Updated: 3 hours 15 min ago

I have to ask: why am I so stupid?

Fri, 08/22/2014 - 05:54
Recently I posted a comment on another site promoting the idea of making ships cloaked (invisible) for Star Citizen. Not mentioning names but most were adamantly against it despite the fact 99% never tried it! How on earth do people come to conclusions about something they know nothing about? Incredible. And their arguments were just brain numbing, especially the old Chris Roberts said he doesn't want to make an EVE 2.0 argument. Of course he doesn't want to make an EVE 2.0; and I don't want to play an EVE 2.0. What does that have to do with anything? EVE didn't invent cloaking! They got it from Star Trek and no doubt Gene Roddenberry got it from mythology going back hundreds of years. Evochron also has cloaking but for some strange reason it's once again about 'not' being another EVE. God people are stupid.

And I faced this kind of stupidity before. Like when I pushed for outside designers/ship contest and Fanbois went ballistic. 95% of the comments were adamantly opposed to it. Fast forward and ta-da! Amazing ships all thanks to outside designers and a competition!!! Now the Fanbois are all ga-ga over the ships. dumb asses.

And then there was the time I called out the crappy flight controls shortly after Arena Commanders release. You should have heard how defensive the Fanbois were about the buggered mechanics. And I wasn't the only one. Many realized the poor mechanics needed changing and fortunately Chris Roberts agreed and soon we will have all 6 mods of movement in the next patch - for both coupled and decoupled modes. But you can bet your sweet beepee that Fanbois will continue jumping to the defense of anything CIG puts out - even though it is in Alpha.

I could go on and on about Fanbois. They have to be some of the dumbest people on the planet. But I really should feel sorry for them because studies have proven that Fanbois have an inferiority complex and tend to look at criticism of their chosen product as some kind of personal failure; as a result they tend to overreact or simply scream bloody murder when someone doesn't march lockstep with them. Besides, if there is anyone that is stupid - it's me. Because I keep trying to reason with them. God I am a dumb-ass.
Categories: Forums

Star Citizen: if you can get pass all the rabid Fanbois......

Wed, 08/13/2014 - 20:30
Just wanted to add something to GAMESQUAD that demonstrates the awesomeness of Star Citizen. A lot of people probably think I am all about criticizing Chris Roberts but that is far from the case. I have always promoted Star Citizen. What I don't promote is worshiping the ground Mr. Roberts walks on; nor do I promote the intolerant atmosphere promoted by Fanbois and Fanboi moderators. What's more, I find pushing the 'community' meme pathetically transparent in terms of ginning up profits. Yes I am a Star Citizen fan but one who believes criticism can be a good thing. Unfortunately there is very little open criticism on RSI Forums for fear of getting banned; meanwhile the constant emphasis on money and profit is making SC look more and more like a 'Publisher' based game with each passing day.

But if you can get pass all that, if you simply want to feel like you are actually IN space and experiencing the most graphically intense, beautifully crafted planets and asteroid fields ever created; if flying ships, traversing the universe and scattering your enemy's remains across the system is your only concern - then do I have a game for you!

Star Citizen -- ALL Trailers! (Gamescom 2014):


Single Player Mode:

Multiplayer Mode:

Ship tour/Deluxe Hangar:

Upcoming Asteroid Hangar:


The Next Great Starship:

Around The Verse (weekly broadcast):

Upcoming Planetside:

A great video that accidentally stumbles on great things yet to come?

Oculus Rift:

Cool Vids:
Categories: Forums

Battle Academy 2

Tue, 08/12/2014 - 20:04
Combat Missionx2 has the looks, but the BA series has ways had the better MP in my opinion. I hope when BA 2 releases in September, the BA1 complete DLC package goes on sale.


Quote: Not so quiet on the Eastern Front!
Official release date and Steam version announced for Battle Academy 2

Epsom, UK – August 12, 2014.

“The German army is a machine, and machines can be broken!” (Konstantin Rokossovsky – Marshal of the Soviet Union)

June 21, 1941 – The German army suddenly turns east and embarks on its ambitious Operation Barbarossa intended to put German troops to Moscow in a couple of weeks. This was the first move of a frightful 4-years conflict that involved millions of soldiers, tanks and weapons of all genres.

In Battle Academy 2, players will have the possibility to join both sides and re-fight some of the key operations that made the east front legendary. Building on the qualities of its predecessor, the gameplay of Battle Academy 2 will preserve both the accessibility and dynamism that built its reputation while enhancing it with brand new tactical tools and vast amounts of new content as well. There are 4 campaigns, a random map generator, multiplayer modes with cooperative and versus gameplay and a unique skirmish mode that allows to generate an infinite number of customized scenarios, players should prepare for long, tough journey on the Eastern Front!

Today we have the pleasure to unveil the official release date of the game: Battle Academy 2 will be available on both our sites and Steam on September 12th. The press has already begun previewing the game “a very playable and solidly entertaining game.” (Armchair General), “hats off to Slitherine, random terrain engines of this calibre are ludicrously rare in contemporary PC wargaming” (Rock Paper Shotgun), so watch out for more coverage and get ready for the release!

Get more information on Battle Academy 2 from its official product page. That random terrain generator could prove to be a big draw!
Categories: Forums

Mr. Roberts, your games rock - but honesty will go a long way

Mon, 08/11/2014 - 21:30
Chris Roberts is great at making games! Math however is not one of his strong suits. I say this because recently Mr. Roberts attempted to justify ongoing crowd funding in his latest 'Letter from the Chairman' by stating, and I quote: 'To sustain this level of development we need to keep bringing in additional funds. Star Citizen is still much less than other published backed AAAgames that have similar levels of ambition (some would even say a little less) like GTA V, Watch Dogs or Destiny' (1).

I found this statement particularly at odds with reality given Mr. Roberts himself stated that his model of funding (Direct PC Model vs. Traditional PC Model) enables him '4 times the with a quarter of the people we can make the same game'. So by Mr. Robert's graph - clearly presented at 13:35 - he is able to invest 80% of revenue towards development as where Grand Theft Auto V was able to only invest 20% (2). Consequently it would appear that when Star Citizen reaches $50 million, which will likely be achieved next week, SC will have invested $40 million directly as where GTA development investment stands at $52 million (if GTA's $265 million/£170 million budget is correct).

Clearly, by Mr. Robert's own math, Star Citizen is only 15 million (80% of which equals 12 million) short of reaching GTAs development goal - a goal which in all likelihood will be achieved next year. Given that Grande Theft Auto V stands as the most expensive game ever developed, I find it odd that Mr. Roberts would state in a recent newsletter that 'Star Citizen is still much less than other published backed AAAgames', when in fact it is already above and beyond most AAAgames! In fact, Star Citizen is likely to surpass GTA this time next year if the present trend continues. Not bad considering Star Citizen is approximately at the halfway point before release!!!

Clearly Star Citizen still needs to continue funding as it is no doubt the most ambitious project ever attempted. I for one support continued crowd funding but at a certain point we have to be honest with ourselves and stop using other games as a point of reference to justify prices and marketing strategies. Pointing to other games budgets is one thing; pointing to other games while ignoring one's own development cost is another. At least if Mr. Robert's math is to be believed.


Categories: Forums

Act of Aggression

Sat, 08/09/2014 - 21:00
Eugen's next RTS:

Quote: Eugen Systems, the studio behind the million-unit selling Wargame series of RTS games and the critically acclaimed Act of War (2005) or R.U.S.E (2010), is back! Set in a modern, techno-thriller setting, their new game promises to be a perfect cocktail of political intrigue, high fidelity visuals and solid mechanics with old-school RTS values.

Act of Aggression vows to bring about a return to the 90's Golden Era of real time strategy games, delivering all of the core mechanics sorely missed by many RTS fans: base building, resource management, unit production and dynamic, immersive battles will meet high fidelity production values and intelligent modernization. Today's images and teaser trailer provide a first look at the game, to be showcased at the Gamescom next week.

In what is shaping up to be their most ambitious project since Act of War, Eugen Systems will deliver a real-time strategy experience set in the 2020's in a darkly realistic future where 3 major factions fight for their interests. In a world where international crisis and financial order is set in a seemingly unending loop, the shadowy organization known as "The Cartel" attempt to complete a secret agenda with high-tech technology, stolen prototypes and stealthy operatives. Against this looming threat stands the Chimere, a UNO funded, classified military organization specialized in fast strikes, which attempts to maintain global peace and order. Finally, somewhere between the two stands the US Army, worn out by two decades of being kept on a war footing with too few replacements, but still fielding a great deal of battle-hardened veterans.

Act of Aggression will include two separate single player campaigns, featuring traditional RTS storytelling and game mechanics: gathering resources, building a base, producing units ... but also supplies to keep the war machine rolling. In true Eugen style, expect vast, skill-based multiplayer modes where technological upgrades, resource storage and base defenses will play an integral role in the battle. Extend your base, defend your structures, and create new bases to control key strategic areas on the map. Unleash infantry, mechanized vehicles, tanks, artillery, helicopters, planes, and super weapons, earning experience as you destroy the enemy's forces and preserve yours (as they get more experienced), unlock skills and abilities to turn the tide of war by specializing them in roles, such as anti-air, anti-tank, etc... With steady development of new technologies, your production capacities will grow always more powerful, unlocking new buildings, units, and ultimate weapons far beyond technologies of today!

As with Wargame: Dragon Rising, this is a game that looks good...but I am prepared to wait for a deep sale before I buy it. As I mentioned before, I am getting a little annoyed with Eugen in that they release a game, but before it gets a chance to flower Eugen is off and running onto the next game. For example, they released RUSE and then rushed off to Wargame:EE. Wargame:EE was released, and off they rushed to Wargame:ALB. Before ALB even had its legs under it, they were off and working on Wargame: Dragon Rising (which was a real tragedy as there were a whole host of NATO/WP WWIII theaters left to explore). And before Dragon Rising has even learned to walk, they are announcing AoA. This is why I refuse to pay full price for Dragon Rising. Even though I had fun with ALB, I know DR is going to be abandoned before too much longer. Why should I pay full price for that?
Categories: Forums

Warhammer 40K Armageddon

Mon, 08/04/2014 - 22:10
I am really hopeful for this game. Panzer Korps was a solid game, so the idea of marrying that system to a 40K environment has the makings of a potentially great game, especially if we get all the races in there. Finally, a 40K PBEM game!

Anyhoo...Slitherine is taking applications for the beta process today:

Quote: Sign up for the Warhammer 40,000: Armageddon beta!
Today we are overjoyed to share with you that Warhammer 40,000: Armageddon, one of the most anticipated turn-based strategy games of the year, is getting ready for release! This detailed multiplatform wargame is now ready to enter the PC beta phase and we invite you to help us test it! By signing up for the beta, you will have a chance to be selected to be one of the lucky few, who will be able experience Warhammer 40,000: Armageddon before release and help us with the final touches, ensuring a smooth release later this year.

Warhammer 40,000: Armageddon is set during the Second War for Armageddon. In this hex-based, turn-based game developed by Flashback Games and The Lordz Games Studio, you will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities. The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, you will have the ability to carryover his core force from scenario to scenario.


  • The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet
  • Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail
  • A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists
  • Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks
  • Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment
  • Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka
  • Detailed combat model with terrain, weather and morale effects
  • 300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and Titans.
  • 20 different units stats, many unique special traits and abilities
  • A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system
  • Extensive modding options delivered through a powerful and easy-to-use game editor.
10498339_777402662280620_2652230954592658403_o.jpg Attached Images
Categories: Forums

Chris Roberts = the Gordon Gekko of gaming?

Tue, 07/29/2014 - 18:55
Whenever I hear CIG go off about how wonderful the Star Citizen 'community' is, I feel embarrassed. Apparently, Star Citizen is now about what Chris Roberts and CIG can get from the community and not what it can give back. Strike that, after reaching nearly 50 million dollars in funding, thanks to us supporters, and greatly surpassing the original 2 million dollar goal, we have generously been given an in game towel! Clearly Gordon Gekko is alive and well at Star Citizen. Don't get me wrong, I support selling ships to support the game - but sooner or later the unadulterated, barefaced greed has to stop. It's high time CIG start giving back to the community instead of trying to fleece it at every turn. A case in point, the Xi'An Scout which went for a hefty $150! Ok, I get Chris Roberts wants to keep making money but in the words of Gordon Gekko's young protege, 'How much is enough, Gordon?'

And it never seems to be enough, even at nearly 50 million - at least not enough to give back to the so called 'community' CIG keeps ballyhooing about. It doesn't take a cynic or major in business science to see what is going on: clearly CIG is pushing the 'community' meme in an effort to create an atmosphere conducive for buying. And it is working - in spades! I for one don't believe a 'community' is defined by money. A community needs to be a two way street; it's not just about taking - it is also about giving. Of course there are people, especially Fanbois, who will argue that supporters are receiving a game and final product. But this is simply purchasing a service - hardly what I call a healthy, robust 'community'!

Which brings me to CCP and EVE. Whatever you want to say about CCP, and I am pretty critical on how they have expanded over the years, at least they understand what 'community' means. They understand that giving is just as important as receiving which is why they build, design and give free ships as a token of their appreciation. It is a far cry from cyber towels! Sure, CCP may have its gaming priorities in a knot but they understand the value of supporters - and good on them!

But perhaps things will turn around at Star Citizen. After all, how much is enough, Chris? Or are we going to continue this unrestrained, in your face, give me your money business model? Oh and here is a free towel - by the way thanks for the 50 mil! But there is a bright side. Instead of a celebratory free ship for supporters upon reaching 50 million, citizens can look forward to seeing their money go towards creating alien languages! After all, its for the 'community'. But I can't help but wonder if the first alien language ever to be translated will be: 'Kallor 300gyk! Shap na tiie hunna! Ani ou ping' (translation: Only $300! Get your ships today! Towel not included).
Categories: Forums

The Infantilisation of Gaming

Mon, 07/28/2014 - 21:25
I am so gratified to read this from Gratuitous Space Battles' dev, Cliff Harris:

Quote: I’m 45 years old. I have a bald spot, own slippers and have a pension. I play games, and so do a LOT of people my age, and a bit younger. Pretty much everywhere, everyone treats me like an adult. When I read a book or magazine, it treats me like an adult, ditto for most websites I visit, or events I go to. Except when any of those involve games. When it’s games related, suddenly I am targeted as though I’m a horny and stupid 13 year old boy who wants to shout a lot and say ‘****’ because mom isn’t watching. This hasn’t been something that appeals to me for about THIRTY YEARS.


Lets face facts, gaming will NEVER be taken seriously until it sheds this infantile image. Tax-breaks for the gaming industry? how do you make that argument to a politician my age (or older) when a quick search online for interviews with game developers shows them being quizzed by embarrassing kidults in bandanas holding skateboards saying DUDE and **** at every opportunity? You think that appeals to anyone who is in their forties? It’s not just journalists. even the head people at gaming divisions for Microsoft and Sony have the tendency to start saying stupid dumb things and doing high fives on stage the minute they talk about games.

Some games are deliberately immature and silly and aimed at kids. Some aren’t. All of them get reviewed by people who think they are making adverts for nerf guns. Please grow up, it is acutely EMBARRASSING to see 30+, or 40+ men pretending to be ‘down with tha kidz’. The next time you are posting a video review of a game, see if you can manage it without adopting a stupid voice, and without swearing. If people can review books and movies in a normal voice without screaming and making knob jokes, I theorize the same can be done for games. Amen, brother! With the exception of the fine company here and a few other places, sometimes I feel like the only mature guy still involved with the hobby!
Categories: Forums


Mon, 07/28/2014 - 15:03
This reminds me of Frozen Synapse (thematically) meets AI War (AI battles theme)...which is really cool. :cool:

From Blues News:

NeonXSZ on Steam Next Month:

Quote: A new trailer is online for NeonXSZ (pronounced Neon Excesses), an independently developed 6DOF first-person shooter set in cyberspace with a Descent-meets-Tron feel. This has been available via Desura for some time now (boasting a 9.5 user rating), and now they are set to launch this next month on Steam, saying: "To avoid the recent stigma attached to Early access, the first 30 hours of the game are content complete and fine-tuned from eighteen months of alpha testing." Here's a new trailer celebrating the news and showing off some of the game's gadgets, and here's a feature list:

NeonXSZ recaptures the speed and responsiveness of old-school shooters like Quake and Unreal Tournament.
The player gets to loot and fly dozens of ships and over 850+ upgrades.
Openworld gameplay filled with approximately one thousand AI dudes free to travel anywhere, from four warring factions.
Enemies drop parts of their hulls, weapons, and installed upgrades - not random loot.
If you see it, you can loot it and use it.
The game is never the same twice.

Categories: Forums

Fallen Enchantress: Legendary Heroes

Mon, 07/28/2014 - 12:54
Okay, I have no experience with this title, but the company had some serious development issues in the past. So what's the deal, is it worth trying or not? What is the gameplay like?
Categories: Forums

Firefly Online

Sun, 07/27/2014 - 15:47
This looks kinda interesting. An isometric, turn-based MMOG with a Firefly theme. That could be fun:

Keeping an eye on this.
Categories: Forums

Gratuitous Space Battles 2 Announced

Fri, 07/25/2014 - 02:13
Tis a great day! I loved the original, so I am happy to hear that we are going to get some more, and with some improvements!

Gratuitous Space Battles 2 is officially announced…now

I like what he said about Eve:

Quote: Game-wise, I *want* to liked Eve online, but I’m sick of being ganked by some teenage boy and his pals for their amusement. :D You're not the only one.


Quote: GSB2 will be bigger, bolder, better and have more cool effects than you can shake a laser gun at. It will have a truly gratuitous user-interface. it will lovingly embrace the possibilities of twin 2560 res monitors. It will have a super-cool feature I haven’t announced yet. It will be a PC-first game, pure and simple, and it will be in your hands either late 2014 or early 2015. And you can play it in London at the Eurogamer Expo in September. :hurray:


I guess now would be a good time to pick up the complete edition. I never did get any of the DLC for some reason.
Categories: Forums

Victory At Sea coming August 8th to Steam and Mac Store

Thu, 07/24/2014 - 08:10
Hi there, I've noticed some reviews and chats regarding the tabeltop game Victory At Sea. I just wanted to let you know we are developing a PC version for Steam and the Mac store, coming August 8th.

About the Victory At Sea Game
Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.
Plan your own strategy
In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

Harass enemy shipping to starve their ports of vital supplies.
Destroy the enemy patrols and weaken their defences.
Defend your friendly convoys and keep your supply lines open.
Lead an assault force with landing craft to capture enemy ports.
Go on covert operations.
Complete special missions.


With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.
Other combat Modes
Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.
Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Steam Store Page
Twitter Attached Images
Categories: Forums

Saddest death in gaming

Thu, 07/24/2014 - 07:53
I would like to ask you about the saddest death in gaming. Which one is yours?
Categories: Forums

Even Reddit has bowed to Star Citizen Fanboyism

Sun, 07/13/2014 - 18:36
I tried to post this op but apparently even objective science is unwelcome at Reddit:

Clearly Fanboyism has a mitigating factor when it comes to down voting people on Reddit, especially in the Star Citizen section; even the most innocuous statements are down voted. Interestingly, those who tend towards Fanboyism usually suffer from low self-esteem and respond to game or brand criticism in the same way people respond to personal failure. Here are very interesting studies which are included for those that are interested in the subject:
Categories: Forums

How will EVE players fare in Star Citizen?

Thu, 07/10/2014 - 18:25
I am not sure where to put this but I guess I'll start here. I am wondering how EVE players will do in Star Citizen. I think it will depend on whether EVE players will be willing or able to divide playing time between games. EVE is such an immersive universe requiring immense time and effort to master that I think it will be difficult for EVE players to involve themselves in both. Also maintaining sovereignty requires a great deal of time and dedication; it will definitely challenge even the most ardent gamer. Of course we don't know how challenging Star Citizen will be in terms of game-play but if it is as demanding as advertised then it may make dual gaming very difficult.

That being said, if EVE players can somehow manage to play Star Citizen without undermining EVE game-play, I think they will rule Star Citizen. This is because most EVE players are patient and think 10 moves ahead. This is something that most Star Citizen FPS players do not do. Strategy to most FPS players is something akin to shooting someone in the face and calling it a day. It is my personal belief that EVE players will outshine all other corps on Star Citizen, if SC is challenging enough that is. If not then I imagine there won't be many EVE'rs since they can play Valkyrie to augment the EVE experience. But if the Star Citizen requires time, effort, patience and dedication? You can bet EVE players will be schooling everyone in the ways of the gaming universe. I only hope they will be able to do both.
Categories: Forums

Gearbox Does it Again: Battleborn

Tue, 07/08/2014 - 15:03
Here's why Borderlands 3 is not in production - it's a good reason :):

I am really developing a deep respect for Gearbox (with the exception of the Colonial Marines fiasco). They never follow the pack; every game they make is something fresh and original. Way to go, guys. :thumup: You already have me excited. Seeing what a great setting Borderlands proved to be, Battleborn looks very exciting!
Categories: Forums

Computer games you would like to see get made

Tue, 07/08/2014 - 09:20
So what would you like to see that isn't out there? Something entirely new or a remake of a classic?
Categories: Forums

Victory at Sea

Fri, 06/27/2014 - 10:24

Who wants to sink the Bismarck? Coming soon, a WWII rts naval combat game. With the naval version of Red Dragon being a minor disappointment, I'm looking at this game. To early to get real excited about, but I'll keep an eye on it.
Categories: Forums

Areal vs Survarium: A Stalker Civil War

Wed, 06/25/2014 - 15:56
Stalker, Metro, Survarium, and now Areal. Choose your poison. And pick your side:

Quote: A new Kickstarter is off to a good start towards its $50,000 goal to develop Areal, a first-person shooter from West Games, a group of former GSC Game World developers who are calling this project the "definitive spiritual successor to the cult hit S.T.A.L.K.E.R. series" (thanks Josh via Polygon). Here's word on Areal:
Areal is a new video game that's being developed by the people behind S.T.A.L.K.E.R. It features a massive and intricately detailed open world environment that is extremely varied and colorful, even though it's set in a post-apocalyptic setting. Areal depicts a future where civilization has fallen apart due to an unearthly material called Metamorphite, which eventually spreads, corrupts and infects the whole world. The source of Metamorphite comes from a meteor that impacted the earth long ago, and it is the site of constant conflict and bloodshed.

Areal's story is not linear – players can choose how their characters act and speak – everything from how you talk to who you kill changes the storyline of Areal. There is no morality system in Areal, so you are free to make choices that you think are best in any given situation, without being blinded and limited by a standard good/evil system. Ultimately, Areal is the culmination of everything that we want to see from a post apocalyptic game, and it's something that we can realize with full creative freedom because of the unique platform that is Kickstarter. All we need is your support! Survarium's response:

Quote: If the story above about Areal sounds familiar, it's probably because it's reminiscent of Survarium, a different project in the works at from Vostok Games, a developer also comprised of ex-S.T.A.L.K.E.R. developers. Survarium makes similar spiritual successor claims to Areal, and according to MCV, a thread on the Survarium forums included threats of legal action, but this has been deleted. VG247 has a statement from Vostok Games PR and Marketing Manager Oleg Yavorsky refuting some of West Games' pedigree and rights to some of the materials they're using to promote their campaign:

So that you understand, over the years of development of the S.T.A.L.K.E.R. and then Metro series, there have been literally hundreds of people involved in working on various bits and pieces, starting from beta-testers up to modellers responsible for certain weapon models.

Many people came to the studio to work for a few months just for the sake of adding “S.T.A.L.K.E.R. development” to their portfolio. Frequently they claimed afterwards to be the ‘core’ developers behind the game (you wouldn’t know anyway, right?).

Yet, my biggest concern is that West Games are using the footage and assets of S.T.A.L.K.E.R. and representing them as their own, which is not only illegal, but simply just not right. I guess it’s all made for the sake of getting extra publicity (which unfortunately works), but guys on Kickstarter should probably pay attention."
Categories: Forums