I missed that, so in the OB the Berserk units will remain Berserk if the disrupted units are eliminated this way since they didn't kill all the units enemy units.
An AFV FT is not halved for firing in the MPh, but it would be halved for firing while not stopped/Motion in any phase.
So if you stop, shoot, then start and run away to hide you shoot at full FP (modified for range/concealment).
However in this situation there are no prisoners, just Disrupted units in Melee that won't surrender because they are already in Melee and therefore can't rout.
Disrupted units in Melee will hide in the corner hoping to be rescued (or more likely just die in CC at some point.)
A11.16 says disrupted units do not withdraw from Melee. This Q&A says the same.
A11.2, A11.22 & A19.12 May a Disrupted unit
attempt to Withdraw from CC/Melee?
A. No. [An92...
Remember that the CG date covers all the fighting for a whole day in a few turns. It is possible that during the lull in the fighting someone was sneaking around and spotted something odd about the upper level of the building where you have the HIP Gun.
A vehilce moving from Z9 to AA9 is obviously moving along the road, but I think the wording was chosen because someone at some time tried to argue that a vehicle moving from AA10 to AA9 that once it is in AA9 was moving on the road and not subject to a Bog check.
Also don't forget about when...
This is why it is useful to fire your squads (and other IFT shots) at big concealment counters if you know or suspect that some of them are dummies. While you won't hurt the real AFVs you will eliminate the dummies.
Remember we (Don and the rest of the playtest group) were writing the Railroad rules long before they were added to the rulebook and MMP didn't change them.
yes.
Dummy mines from B28.46-47 don't apply in SaP. Again some of what is in SaP was written before similar rules were added to the current...
I don't know why, but in the second case the LOS is being traced to N5, not O5 (the first hex listed in the note) and while you can't bypass the Orchid the range and hindrances are correct for this LOS.
From the flow chart if you are marked Intensive Fire you must make the OVR prevention shot using the TH roll as a NMC.
The Acq does apply, but once you are held in Melee (and no longer OG) you lose all acq. See C6.5.