@EJ1 Correct the vehicle can't spend delay MP without stopping, however it can stop in bypass and spend delay MP, then spend its last MP to start again if it wants to end in Motion. Or it can just stop and spend the rest of its MP in delay ending stopped in bypass. In either case it can end in...
Snow attacks?!?
You have to announce the number of MP being spent as you enter a location (or as I do it announce the total number of MP that have been spent in the MPh including those just spent).
It is illegal for Infantry to end in bypass, but not for vehicles.
You can end in bypass and in...
It doesn't matter if a unit keeps ROF or not, it has still fired the SW/Gun. Keeping ROF just means that it can fire the SW/Gun again during the same player turn without too many penalties.
This isn't much of an issue since Guns can't depress their barrel enough to take such a shot (C2.6) although sometimes LATW can. When this happens they are no longer HD in Entrenchments.
Under the first edition HW rules if you had a total of more than 3 squads in a HW all ADJACENT to a single enemy occupied Location and that was the only ADJACENT enemy occupied Location and they still had the movement left to enter (including overstacking penalties) they were required to all...
I have a question from a recent game. If Infantry Smoke Grenades are placed in an interior ground level building level, does the smoke drift up to the first level? If it were an exterior building location the units upstairs would have a +2 Smoke DRM for the MPh (since the Smoke counter is not IN...
I thought about that, but from A14.21 once the Sniper player has selected the upper level of the Fortified Location that Location become the Sniper target Location, not anywhere else in the hex.
What clubby didn't point out is that after rolling distance and direction, and while determining exactly which Location is closest and has the lowest TEM, but before the sniper player actually determines which of 2 equidistant hexes he will pick his opponent has to reveal any hidden...
Different in only that the -0 commissars must try to help with the MC. And unless they are an 8+1 they aren't using there leadership DRM (they are just raising morale) they can stay concealed.
Per A10.72 the leader (if non-zero) must attempt to help the MMC with the MC. This would cause lose of concealment if they are in LOS of a GO enemy unit.