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  1. EagleIV

    Acq and Pillboxes with HIP contents.

    If you use bracketing and switch to ATT then yes, otherwise no.
  2. EagleIV

    DZ:SME recall question

    You believe you are correct.
  3. EagleIV

    Berserk in Melee

    I missed that, so in the OB the Berserk units will remain Berserk if the disrupted units are eliminated this way since they didn't kill all the units enemy units.
  4. EagleIV

    FT use in bounding first fire

    An AFV FT is not halved for firing in the MPh, but it would be halved for firing while not stopped/Motion in any phase. So if you stop, shoot, then start and run away to hide you shoot at full FP (modified for range/concealment).
  5. EagleIV

    Berserk in Melee

    However in this situation there are no prisoners, just Disrupted units in Melee that won't surrender because they are already in Melee and therefore can't rout.
  6. EagleIV

    Berserk in Melee

    Disrupted units in Melee will hide in the corner hoping to be rescued (or more likely just die in CC at some point.) A11.16 says disrupted units do not withdraw from Melee. This Q&A says the same. A11.2, A11.22 & A19.12 May a Disrupted unit attempt to Withdraw from CC/Melee? A. No. [An92...
  7. EagleIV

    Hidden Dug in Tanks in refit phase of VOTG/RF

    Remember that the CG date covers all the fighting for a whole day in a few turns. It is possible that during the lull in the fighting someone was sneaking around and spotted something odd about the upper level of the building where you have the HIP Gun.
  8. EagleIV

    Does a Ford count as a road?

    A vehilce moving from Z9 to AA9 is obviously moving along the road, but I think the wording was chosen because someone at some time tried to argue that a vehicle moving from AA10 to AA9 that once it is in AA9 was moving on the road and not subject to a Bog check. Also don't forget about when...
  9. EagleIV

    Wall advantage

    Actually in Deluxe 1 AFV can have WA on all 6 hexesides at the same time given the right circumstances.
  10. EagleIV

    lose of big concealment counter.

    This is why it is useful to fire your squads (and other IFT shots) at big concealment counters if you know or suspect that some of them are dummies. While you won't hurt the real AFVs you will eliminate the dummies.
  11. EagleIV

    lose of big concealment counter.

    Not if it is 24 hours clock
  12. EagleIV

    SaP (Ponyri) Questions

    Remember we (Don and the rest of the playtest group) were writing the Railroad rules long before they were added to the rulebook and MMP didn't change them. yes. Dummy mines from B28.46-47 don't apply in SaP. Again some of what is in SaP was written before similar rules were added to the current...
  13. EagleIV

    LOF on a Bypassing AFV

    I don't know why, but in the second case the LOS is being traced to N5, not O5 (the first hex listed in the note) and while you can't bypass the Orchid the range and hindrances are correct for this LOS.
  14. EagleIV

    Question regarding a tank overrunning an AT Gun

    From the flow chart if you are marked Intensive Fire you must make the OVR prevention shot using the TH roll as a NMC. The Acq does apply, but once you are held in Melee (and no longer OG) you lose all acq. See C6.5.
  15. EagleIV

    Board 22 Movement question

    To enter a bridge, you must first be in the road location connected to the bridge, being at the vertex of the road location, but not in the road hex is not enough to be able to use the road to enter the bridge location. In general if you want to enter a location using a road (or enter the new...
  16. EagleIV

    Armored Assault Infantry bumps back

    I found this in the Q&A file after making my earlier comments. I would say the Infantry have the same choice in @Mister T's question as they do in this Q&A. D8.2 & D9.31 In Armored Assault the AFV takes a Bog check to cross a Bocage hexside after both the Infantry and AFV have declared their...
  17. EagleIV

    C1.62 Excluding smoke hindrances from LOS determination for Pre-Registered hexes

    You disregard SMOKE when trying to see an FFE. You consider SMOKE when trying to see the base level a hex or an enemy unit (the LOS in either case can be blocked but +5 total hindrances won't matter). You consider SMOKE when determining if you are accurate when correcting an SR or FFE unless...
  18. EagleIV

    Armored Assault Infantry bumps back

    @von Marwitz, the OP isn't clear that the HS is entering the woods and only the StuG is using bypass so most of your answer doesn't apply. This was also asked (by me) on Discord https://discord.com/channels/415876852419395586/1378577526380691526 Since the HS spent its last MF trying to enter...
  19. EagleIV

    Armor Leaders and Bog Removal

    If an AFV is attempting to unbog by itself any AL in the vehicle can help (and with a -1 drm) would prevent Immobilization. However the -1 (or even -2) drm would not modify the number of MP spend starting so if you roll a 1,1 with a -1 AL you still spend 1x1=1 start MP. If you roll a 5,6 you...
  20. EagleIV

    HIP vehicle target

    Also case L (-1) range applies.
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