If upstairs is available, even if the path for routing is interdictable, he can still ignore upstairs.The routing unit moves upstairs.
Every other path can be Interdicted. Assuming R4 can see P6.
If no upstairs is available then surrender.
Sorry mate. It's NOT Open Ground. It would NOT be -1 FFMO for a shot into the hex (even though no TEM applies to that shot).You have to Surrender if all rout paths are interdictable and you are adjacent.
Only No Quarter would change this.
P6 is open ground. Only hindrance for fire THROUGH.
Yes, because when figuring the new rout destination from O6, he can ignore N5 and O7 as rout destinations since they are equidistant from KEU.Could he rout to N8 if M6 was OG?
Doesn't work like that. You don't recalculate every hex.Yes, because when figuring the new rout destination from O6, he can ignore N5 and O7 as rout destinations since they are equidistant from KEU.
At the start of its RtPh, a routing unit must designate its destination
and must attempt to reach it during that RtPh [EXC: if using Low Crawl]. If a
newly-Known enemy unit prevents this, a new destination is re-figured
from that point.
The route through P6 to P7 is possible and allowed.When the unit routs to O6 as the long route to P7, the pinned unit in R6 prevents completion of that rout as the broken unit will move closer to R6.
But it was unable to rout to its originally chosen target hex due to coming within LOS of a previously unknown enemy unit. So you refigure its new rout destination from its current hex just as if it was starting there. A10.51 line 23: "If a newly-Known enemy unit prevents this, a new destination is re-figured from that point."Doesn't work like that. You don't recalculate every hex.
You choose a target hex within the rules allowed AT THE START OF ITS ROUT. You then rout to that target hex. You can change direction to do so but not in a manner in which would mean you can no longer get to that target hex.
Note the wording pertaining to this..."AS LONG AS IT REACHES THAT HEX etc.. etc." As long as it reaches that hex it can do certain stuff but not in a way which makes it unable to reach that originally chosen hex.
It is able to rout to the originally chosen target hex provided that it doesn't deliberately take a route that makes this impossible. All that it has to do is rout through P6.But it was unable to rout to its originally chosen target hex due to coming within LOS of a previously unknown enemy unit. So you refigure its new rout destination from its current hex just as if it was starting there. A10.51 line 23: "If a newly-Known enemy unit prevents this, a new destination is re-figured from that point."
I'm not betting my house on this...be interested to hear what Klas has to say.But it was unable to rout to its originally chosen target hex due to coming within LOS of a previously unknown enemy unit. So you refigure its new rout destination from its current hex just as if it was starting there. A10.51 line 23: "If a newly-Known enemy unit prevents this, a new destination is re-figured from that point."